Benefits of Game-based Learning

Games, such as agario, are a structured or configured form of play wherein it is typically played or used for enjoyment or entertainment. Today, games are incorporated in the teaching process as an instructional tool.

We know that studying could be an unexciting and uninteresting undertaking for students especially when they aren’t motivated, the topic is uninteresting or if the teaching approach isn’t quite effective. Using games or integrating them in the lesson plane would make motivate and excite learners as well as engaged them in the learning content.

Game-Based Learning

In a research conducted by NPD, in the US, video games are played by 91% of children 2 to 17 of age. Therefore, a lot of learning institutions are now utilizing more games to push for profounder classroom engagement with their learners. The Joan Ganz Cooney Center conducted a survey and found that 55% of educators incorporate games in the teaching space once a week at least. Of the 55%, 47% say that learners who mostly benefit from this approach are learners who have low performance as well as special education students.

For almost 40 years, the use of games has enriched K12 classrooms. As the years past as well as the the advancements in tech, learning institutions have embraced new tech to edify and engage learners both in and out of the classroom. Accessibility to electronic devices in the teaching space as well as games have modified their curriculum further and educators have embraced numerous and diverse types of educational games on a much better and appropriate scale.

Strengthened Positive Atmosphere for Learning

Making use of games in the teaching-learning space promotes a learning environment that is more positive for learners as well as facilitates collaborative learning, particularly when these games are designed to be accomplished in groups. A research has indicated that 53% of educators observed that making use of games or incorporating games in the teaching process aids in fostering positive collaboration among learners.

Thus, when learners are encouraged to collaborate or work together during games, teamwork and sportsmanship is learned. Moreover, games instill creativity, good communication skills, critical thinking and problem solving skills, as well as time-management. Generally, incorporating games in the teaching process is of great value.